MA Creative Practice for Narrative EnvironmentsMA Creative Practice for Narrative Environments

Research papers

China Heritage

“Making Sense of Exhibitions: multiple narratives and interaction” Proceedings of Museums of Archaeology and Site Symposium, (pagination unknown). Xi’an: Northwest University Press (2010)

Goethe dancing

“Johann Wolfgang von Goethe is dancing in the streets.” In: Program to Perform. Berg, I.T. And Hansen, L.A., eds., pp. 66-76. Oslo: AHO (2009).
This article was published ahead of a talk I gave to the Kedja Oslo conference, to a mixed audience of dancer and choreographers, architects and interaction designers. In the talk I in fact departed radically from this text, talking mostly about how buildings don’t exist until they’re performed. A video of the talk exists which I’m trying to get hold of...

Open to Debate: The Speakers’ Corner Experience – Public Space & Public Sphere in the 21st Century

Background
This discussion paper arises from a collaboration between Central Saint Martins College of Art & Design (CSM), part of the University of the Arts London, and Speakers’ Corner Trust (SCT).

CSM has produced some of the most important artists, designers and performers over the last 150 years and has become one of the largest providers of art and design education in the world. Alumni have created iconic designs from the London Routemaster bus and the Chopper bike to Dior fashions.

Narrative Environments: how do they matter?

The significance and possible senses of the phrase 'narrative environment' are explored. It is argued that 'narrative environment' is not only polysemous but also paradoxical; not only representational but also performative; and not just performatively repetitive but also reflexive and constitutive. As such, it is useful for understanding the world of the early 21st century. Thus, while the phrase narrative environment can be used to denote highly capitalised, highly regulated corporate forms, i.e.

BOP! Making Sense of Space

BOP – Making Sense of Space was a £1 million, two–year, multidisciplinary project, funded by the UK government's Technology Strategy Board. It investigates how pervasive computing, using wireless sensor networks (WSN), can be used to create an understanding of the creative workplace.

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